////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Valid object shapes' names:		(original maya scene filename)

	"MARSHALL_POST_WOOD"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\marshall_post_wood.ma
	"SCHILT_CHURCH"                        	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\church.ma
	"ALPINE_BUILDING_02"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\alpine_building_02.ma
	"ALPINE_BUILDING_01"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\alpine_building_01.ma
	"ALPINE_BUILDING_03"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\alpine_building_03.ma
	"PORTACABIN"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\portacabin.ma
	"HOTEL"                                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\alpine_buildings\hotel.ma
	"ADS_FRAME_WIDE_01"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\ads_frame_wide_01.ma
	"ADS_FRAME_WIDE_02"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\ads_frame_wide_02.ma
	"ADS_FRAME_WIDE_03"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\ads_frame_wide_03.ma
	"ADS_FRAME_WIDE_04"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\ads_frame_wide_04.ma
	"ADVERT_FRAME_AGIP"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\advert_board_agip.ma
	"JCB"                                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\jcb.ma
	"AMBULANCE"                            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\ambulance.ma
	"SAFETY_TRUCK"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\safetytruck.ma
	"BLUE_LORRY"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bluelorry.ma
	"YELLOW_LORRY"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\yellowlorry.ma
	"WHITE_LORRY"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\whitelorry.ma
	"ADVERT_FRAME_MOBIL"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\advert_board_Mobil.ma
	"ADVERT_FRAME_HAVOLINE"                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\advert_board_Havoline.ma
	"ADVERT_FRAME_SELENIA"                 	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\advert_board_selenia.ma
	"TENTS"                                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\tents.ma
	"DISTANCEMARKERARROW"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarkerArrow.ma
	"DISTANCEMARKER_50M"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarker50m.ma
	"DISTANCEMARKER100M"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarker100m.ma
	"DISTANCEMARKER_150M"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarker150m.ma
	"DISTANCEMARKER_200M"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarker200m.ma
	"DISTANCEMARKER_300M"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\distanceMarker300m.ma
	"DISTANCEMARKEROH150"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOH150.ma
	"DISTANCEMARKEROH200"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOH200.ma
	"DISTANCEMARKEROH300"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOH300.ma
	"DISTANCEMARKEROH50"                   	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOH50.ma
	"DISTANCEMARKEROH100"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOH100.ma
	"MARSHALL01"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\marshall01.ma
	"BIGAD"                                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bigad.ma
	"DISTANCEMARKEROHARROW"                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\DistanceMarkerOHarrow.ma
	"MARSHALL02"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\marshall02.ma
	"MARSHALL03"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\marshall03.ma
	"CROWD01"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd01.ma
	"CROWD02"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd02.ma
	"CROWD03"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd03.ma
	"CROWD_GROUP1"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd04.ma
	"CROWD05"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd05.ma
	"CROWD06"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd06.ma
	"CROWD07"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd07.ma
	"SINGLECROWD01"                        	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\singlecrowd01.ma
	"SINGLECROWD02"                        	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\singlecrowd02.ma
	"CROWDCORNER"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowdcorner.ma
	"PITBOYS4"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys4.ma
	"BIGAD_MOOG"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bigad_moog.ma
	"BIGAD_EARLS"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bigad_earls.ma
	"BIGAD_AVIS"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bigad_avis.ma
	"BIGAD_EBREY"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\bigad_ebrey.ma
	"TENT_EMPIRE"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\tent_empire.ma
	"PITBOYS2"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys2.ma
	"PITBOYS3"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys3.ma
	"PITBOYS1"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys1.ma
	"PITBOYS5"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys5.ma
	"PITBOYS6"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys6.ma
	"PITBOYS7"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\pitboys7.ma
	"SHEVRON_BOARDS"                       	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\shevron_boards.ma
	"CROWD08"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd08.ma
	"CROWD_CLIFFHANGERS4"                  	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowd_cliffhangers4.ma
	"CROWDS_CLIFFHANGERS3"                 	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\crowds_cliffhangers3.ma
	"BLOCKWALL1"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall1.ma
	"BLOCKWALL2"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall2.ma
	"BLOCKWALL3"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall3.ma
	"BLOCKWALL4"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall4.ma
	"BLOCKWALL5"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall5.ma
	"BLOCKWALL6"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall6.ma
	"BLOCKWALL7"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall7.ma
	"BLOCKWALL8"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall8.ma
	"BLOCKWALL9"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall9.ma
	"BLOCKWALL10"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\blockwall10.ma
	"FENCEHILL1"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill1.ma
	"FENCEHILL2"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill2.ma
	"FENCEHILL3"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill3.ma
	"FENCEHILL4"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill4.ma
	"FENCEHILL5"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill5.ma
	"FENCEHILL6"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill6.ma
	"FENCEHILL7"                           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\blockoffs\fencehill7.ma
	"CONST1"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const1.ma
	"CONST"                                	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const2.ma
	"CONST3"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const3.ma
	"CONST4"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const4.ma
	"CONST5"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const5.ma
	"CONST6"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const6.ma
	"CONST7"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const7.ma
	"CONST8"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const8.ma
	"CONST9"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const9.ma
	"CONST10"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const10.ma
	"CONST11"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const11.ma
	"CONST12"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\construction\const12.ma
	"TURN1_LEFT1"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_left1.ma
	"TURN1_LEFT2"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_left2.ma
	"TURN1_LEFT3"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_left3.ma
	"TURN1_LEFT4"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_left4.ma
	"TURN2_LEFT1"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left1.ma
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	"TURN2_LEFT3"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left3.ma
	"TURN2_LEFT4"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left4.ma
	"TURN2_LEFT5"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left5.ma
	"TURN2_LEFT6"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left6.ma
	"TURN2_LEFT7"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left7.ma
	"TURN2_LEFT8"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left8.ma
	"TURN2_LEFT9"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left9.ma
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	"TURN2_LEFT12"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left12.ma
	"TURN2_LEFT13"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left13.ma
	"TURN2_LEFT14"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_left14.ma
	"FENCE1"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\fence1.ma
	"FENCE2"                               	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\fence2.ma
	"TURN1_RIGHT1"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_right1.ma
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	"TURN1_RIGHT3"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn1_right3.ma
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	"TURN2_RIGHT3"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_right3.ma
	"TURN2_RIGHT4"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_right4.ma
	"TURN2_RIGHT5"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_right5.ma
	"TURN2_RIGHT6"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_right6.ma
	"TURN2_RIGHT7"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\barriers\Turn2_right7.ma
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	"TREE024"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree024.ma
	"TREE025"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree025.ma
	"TREE026"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree026.ma
	"TREE027"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree027.ma
	"TREE028"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree028.ma
	"TREE029"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree029.ma
	"TREE030"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree030.ma
	"TREE031"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree031.ma
	"TREE032"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree032.ma
	"TREE033"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree033.ma
	"TREE034"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree034.ma
	"TREE035"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree035.ma
	"TREE036"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree036.ma
	"TREE037"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree037.ma
	"TREE038"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree038.ma
	"TREE039"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree039.ma
	"TREE040"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree040.ma
	"TREE041"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree041.ma
	"TREE042"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree042.ma
	"TREE043"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree043.ma
	"TREE044"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree044.ma
	"TREE045"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree045.ma
	"TREE046"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree046.ma
	"TREE047"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree047.ma
	"TREE048"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree048.ma
	"TREE049"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree049.ma
	"TREE050"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree050.ma
	"TREE051"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree051.ma
	"TREE052"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree052.ma
	"TREE053"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree053.ma
	"TREE054"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree054.ma
	"TREE055"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree055.ma
	"TREE056"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree056.ma
	"TREE057"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree057.ma
	"TREE058"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree058.ma
	"TREE059"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree059.ma
	"TREE060"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree060.ma
	"TREE061"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree061.ma
	"TREE062"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree062.ma
	"TREE063"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree063.ma
	"TREE064"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree064.ma
	"TREE065"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree065.ma
	"TREE066"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree066.ma
	"TREE067"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree067.ma
	"TREE068"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree068.ma
	"TREE069"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree069.ma
	"TREE070"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree070.ma
	"TREE071"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree071.ma
	"TREE072"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree072.ma
	"TREE073"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree073.ma
	"TREE074"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree074.ma
	"TREE075"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree075.ma
	"TREE076"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree076.ma
	"TREE077"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree077.ma
	"TREE078"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree078.ma
	"TREE079"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree079.ma
	"TREE080"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree080.ma
	"TREE081"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree081.ma
	"TREE082"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree082.ma
	"TREE083"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree083.ma
	"TREE084"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree084.ma
	"TREE085"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree085.ma
	"TREE086"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree086.ma
	"TREE087"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree087.ma
	"TREE088"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree088.ma
	"TREE089"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree089.ma
	"TREE090"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree090.ma
	"TREE091"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree091.ma
	"TREE092"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree092.ma
	"TREE093"                              	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\tree093.ma
	"TREENEW01"                            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\treenew01.ma
	"TREENEW02"                            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\treenew02.ma
	"TREENEW03"                            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\treenew03.ma
	"HILL_TREES1"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees1.ma
	"HILL_TREES2"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees2.ma
	"HILL_TREES3"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees3.ma
	"HILL_TREES4"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees4.ma
	"HILL_TREES5"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees5.ma
	"HILL_TREES6"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees6.ma
	"HILL_TREES7"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees7.ma
	"HILL_TREES8"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees8.ma
	"HILL_TREES9"                          	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees9.ma
	"HILL_TREES10"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees10.ma
	"HILL_TREES11"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\roadside_objs\trees\hill_trees11.ma
	"MARSHALL_POST_01"                     	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\Marshall post 01.ma
	"CONCRETE_SEATING"                     	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\concrete_seating.ma
	"PIT_BUILDING_01"                      	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_building_01.ma
	"PIT_BUILDING_02"                      	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_building_02.ma
	"PIT_BUILDING_03"                      	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_building_03.ma
	"PIT_BUILDING_04"                      	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_building_04.ma
	"EXEC_PIT_BUILDING"                    	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\exec_pit_building.ma
	"SCH_LARGE_GRANDSTAND_LEFT"            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\sch_large_grandstand_left.ma
	"SCH_LARGE_GRANDSTAND_RIGHT"           	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\sch_large_grandstand_right.ma
	"SCH_SMALL_GRANDSTAND"                 	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\sch_small_grandstand.ma
	"PUBLIC_BRIDGE"                        	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\public bridge.ma
	"PIT_EXTRA_01"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_extra_01.ma
	"PIT_EXTRA_03"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_extra_03.ma
	"PIT_EXTRA_02"                         	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\pit_extra_02.ma
	"WAREHOUSE"                            	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\warehouse.ma
	"TEAMTENT"                             	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\TeamTent.ma
	"MONZASTARTLIGHTS"                     	3ddata\tracks.xb\SCHILT2\scenes\Buildings\race_bldgs\start_lights.ma
	"MINI_SKYDOME"                         	3ddata\tracks.xb\SCHILT2\scenes\Environment\mini_skydome.ma
	"SKYDOME"                              	3ddata\tracks.xb\SCHILT2\scenes\Environment\Schiltehurn_skydome.ma
	"SCHILT2_CUT_UP"                       	3ddata\tracks.xb\SCHILT2\scenes\Tracks\schiltehurn2.ma
	"SCHILT2_SCENARY"                      	
	"SCHILT2_OBJECTS"                      	

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid sub-object names:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid scene-link type names:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid camera names:

	"UI_TEST_CAMERA"
	"CAMERA"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid light names:

	"SUNLIGHT"
	"COCKPIT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture livery sets:



////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture names:

Key:
	A = Contains alpha
	S = Alpha is only 0 or 255
	f = Texture is filtered
	M = Texture has mipmaps
	H = Texture is high quality (16bit) texture
	L = Texture is part of a livery set
	X = Texture is shadow texture
	U = Texture is unreferenced in the 3d objects
	! = Texture is 16 colour paletted texture
	$ = Texture is alpha-paletted on PS2
	# = Texture is NOT compressed using DX compression

	Size			Type		Name												Palette filename

	256x256 	-	[A fM  X    ]	"TREELINE_SHADOW10"                     	00:00:00:59	NO PALETTE (World size: 20000.000000)
	256x128 	-	[A fM  X    ]	"SHADOW6_128X256"                       	00:00:00:0d	NO PALETTE (World size: 20000.000000)
	256x128 	-	[A fM  X    ]	"SHADOW6_128X256_DARK"                  	00:00:00:08	NO PALETTE (World size: 20000.000000)
	64x64   	-	[ASfM       ]	"CONCRETE_SEATING_WOOD"                 	91:88:83:9f	NO PALETTE (World size: 20000.000000)
	64x16   	-	[  fM       ]	"CONCRETESEATING"                       	69:6a:67:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"STARTLIGHTS"                           	67:4e:51:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[ASfM       ]	"SCHPITBUILDINGBIG"                     	7e:82:87:f6	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"EXECBUILD"                             	6e:6c:6b:00	NO PALETTE (World size: 20000.000000)
	256x32  	-	[  fM       ]	"SCHGRANDSTAND"                         	7c:7b:7e:00	NO PALETTE (World size: 20000.000000)
	32x32   	-	[  fM       ]	"EXECBUILDLOD"                          	74:69:68:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"PEOPLESTANDING"                        	5c:5a:57:9c	NO PALETTE (World size: 20000.000000)
	256x32  	-	[ASfM       ]	"SCHGRANDSTANDSMALL"                    	93:8d:92:e9	NO PALETTE (World size: 20000.000000)
	64x64   	-	[ASfM       ]	"SCHGRANDSTANDPEOPLE"                   	a0:97:99:c7	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"PUBLICBRIDGE"                          	79:63:60:e6	NO PALETTE (World size: 20000.000000)
	256x64  	-	[ASfM       ]	"SCHPITEXTRABUILDINGS"                  	7e:7a:79:f3	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"CONCRETE_SEATING_PEOPLE"               	60:5f:5b:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[ASfM       ]	"TEAMTENTS"                             	cd:ac:ab:ae	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"MARSHALLS"                             	dc:42:1c:84	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"CROWD2"                                	7c:3a:25:80	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM       ]	"LORRIES"                               	7e:77:66:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"SCHILTADVERTS"                         	8c:78:6b:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[ASfM       ]	"SCHILT_ADS_FRAME_WIDE"                 	b3:b3:b3:9b	NO PALETTE (World size: 20000.000000)
	128x64  	-	[ASfM       ]	"PITMEN"                                	b6:8c:8c:81	NO PALETTE (World size: 20000.000000)
	1024x64 	-	[ASf        ]	"TRACKSIDE"                             	7b:6a:61:cd	NO PALETTE (World size: 20000.000000)
	128x32  	-	[ASf        ]	"SITE_FENCING"                          	33:31:1b:92	NO PALETTE (World size: 20000.000000)
	64x32   	-	[  fM       ]	"PORTACABIN"                            	8f:8d:89:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[ASfM       ]	"JCB"                                   	7b:57:2f:f3	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"WAREHOUSE"                             	74:6a:64:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"SAFETY_TRUCK"                          	7a:3e:45:fa	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"MONZAMARKERS"                          	af:a2:9f:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"SCHAMBULANCE"                          	a7:a2:a2:00	NO PALETTE (World size: 20000.000000)
	32x16   	-	[  fM       ]	"TENTS"                                 	d7:d9:d3:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM       ]	"METERBOARDS"                           	bc:ba:b3:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"POWER_HORSE"                           	a0:7e:7b:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"TALAD_EARL'S"                          	7a:66:25:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"TALAD_EBREY"                           	3e:3b:35:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"TALAD_MOOG"                            	79:87:64:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"TALAD_AVIS"                            	c2:89:86:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[ASfM       ]	"SCH_STUMP"                             	9e:96:91:8f	NO PALETTE (World size: 20000.000000)
	256x256 	-	[ASfM       ]	"SCH_FIR_01"                            	a0:a1:8c:89	NO PALETTE (World size: 20000.000000)
	256x128 	-	[AS M       ]	"SCH_PINE_01"                           	b4:b4:af:5e	NO PALETTE (World size: 20000.000000)
	256x256 	-	[ASfM       ]	"SCHPINENEW2"                           	69:6e:64:a9	NO PALETTE (World size: 20000.000000)
	256x256 	-	[ASfM       ]	"SCHPINENEW"                            	7c:7f:6d:a4	NO PALETTE (World size: 20000.000000)
	128x128 	-	[ASfM       ]	"SCH_TREEWALL_B"                        	32:34:1c:e2	NO PALETTE (World size: 20000.000000)
	128x64  	-	[ASfM       ]	"MARSHALL_POST_01"                      	88:8a:94:d0	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM       ]	"CHURCH"                                	56:49:41:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM       ]	"ALPINE_BUILDING_02"                    	48:32:2b:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"ALPINE_BUILDING_01"                    	61:58:47:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"MARSHALLPOSTWOOD"                      	5a:5e:5c:00	NO PALETTE (World size: 20000.000000)
	64x16   	-	[  fM       ]	"HOTEL2"                                	80:7b:7d:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"SOIL"                                  	74:69:43:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"GRASS_TO_GRAVEL_BANK"                  	6b:63:3d:00	NO PALETTE (World size: 20000.000000)
	512x512 	-	[  fM       ]	"TARMAC_256X256_29"                     	47:47:47:00	NO PALETTE (World size: 20000.000000)
	256x32  	-	[  fM       ]	"TARMAC_LINE_16X128"                    	a2:a5:a4:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"TARMAC_PITLANE"                        	4f:4e:48:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"WHITELINE"                             	a3:a3:a3:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"GRAVEL_1"                              	88:85:7b:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"KERB_GRASS2"                           	73:64:49:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_1"                               	4f:5a:35:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_TO_TARMAC_1"                     	5f:64:42:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"KERB_GRASS"                            	70:6a:4b:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_2"                               	53:5b:36:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_TO_GRAVEL"                       	62:66:45:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"DIRT_GRASS"                            	5e:5f:41:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"GRASS_PATCHY"                          	4f:50:2a:00	NO PALETTE (World size: 20000.000000)
	512x512 	-	[  fM       ]	"CLIFF_FACE"                            	6a:6c:65:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"ROCKFACE_TOP"                          	5e:60:53:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[  fM       ]	"GRASS_PATH"                            	68:61:3c:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"TARMAC_PIT_STRIPE"                     	56:57:57:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  fM       ]	"CONCRETE"                              	54:54:40:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"GRASS_PATCHY2"                         	5d:56:32:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"KERB_CONCRETE_TO_TARMAC_1"             	99:9d:99:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"TARMAC_FINISHLINE"                     	66:65:5f:00	NO PALETTE (World size: 20000.000000)
	32x32   	-	[  f        ]	"SKY_ROOF"                              	33:6e:a6:00	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  f        ]	"MINISKY"                               	a6:a6:aa:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"BAD_SKY_1"                             	8b:94:b1:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"BAD_SKY_2"                             	9f:a4:bb:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"BAD_SKY_3"                             	b0:b5:c8:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"BAD_SKY_4"                             	a6:ae:c5:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM      U]	"SCHPITBUILDING"                        
	256x64  	-	[  fM      U]	"TALAD_XPLOSIVE"                        
	32x32   	-	[A f       U]	"CAMERA_FLARE"                          
	64x64   	-	[A f     $ U]	"GRASS"                                 
	32x32   	-	[A f       U]	"REARLIGHT_FLARE"                       
	32x32   	-	[A f       U]	"SPECULAR_SPRITE"                       
	128x128 	-	[A f       U]	"SUN_FLARE"                             
	64x64   	-	[A f       U]	"SPARK"                                 
	64x64   	-	[A f       U]	"SPRAY"                                 
	256x256 	-	[  f       U]	"TRACK_SPECULAR"                        
	128x128 	-	[A f     $ U]	"TRACK_REFLECTION"                      
	64x64   	-	[A f       U]	"SMOKEANDDUST"                          
	64x64   	-	[A f       U]	"HEADLIGHT_FLARE"                       
	256x256 	-	[  f       U]	"SCH_SKY_2"                             
	256x256 	-	[  f       U]	"SCH_SKY_1"                             
	256x256 	-	[  f       U]	"SCH_SKY_3"                             
	256x256 	-	[  f       U]	"SCH_SKY_4"                             

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
