////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid object shapes' names:		(original maya scene filename)

	"MARSHALLHUT14"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut14.ma
	"NEWMAINGS_A"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\NEWMainGS_A.ma
	"NEWSUPERMAINGS_A"                     	3ddata\tracks.xb\ROCK2\scenes\Buildings\NEWSUPERMainGS_A.ma
	"NEWMAIN_GS_B"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\NEWMainGS_B.ma
	"NEWMAIN_GS_C"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\NEWMainGS_C.ma
	"PIT_A"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\PitBuildingA.ma
	"PIT_B"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\PitBuildingB.ma
	"PIT_C"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\PitBuildingC.ma
	"GS4A"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS4A.ma
	"GS4B"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS4B.ma
	"GS3A"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS3A.ma
	"GS3B"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS3B.ma
	"GS2A"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS2A.ma
	"GS2B"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS2B.ma
	"GS1A"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS1A.ma
	"GS1B"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS1B.ma
	"PETROLSTATION"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\petrolstation.ma
	"MEDICALBUILDING"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\MedicalBuilding.ma
	"LOADING_TRUCK"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\loadingTruck.ma
	"YELLOW_TANK"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\yellowTank.ma
	"RED_TRACTOR"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\redTractor.ma
	"BLUE_BOX_BUILDING"                    	3ddata\tracks.xb\ROCK2\scenes\Buildings\blue_box_building.ma
	"LAPTOWER"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\LapTower.ma
	"BIFFA"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\biffa.ma
	"BOLLARD"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\Bollard.ma
	"CONE"                                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\Cone.ma
	"CONE_ARROW"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\ConeArrow.ma
	"RKBLOCKS"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\RkBlocks.ma
	"RKMARKER100"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarker100.ma
	"RKMARKER200"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarker200.ma
	"RKMARKER300"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarker300.ma
	"DISTANCEMARKERVERT100"                	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarkerVert100.ma
	"DISTANCEMARKERVERT200"                	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarkerVert200.ma
	"DISTANCEMARKERVERT300"                	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarkerVert300.ma
	"LORRIES"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\Trucks.ma
	"AUDI_LORRY"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\Truck Audi.ma
	"BMW_LORRY"                            	3ddata\tracks.xb\ROCK2\scenes\Buildings\Truck BMW.ma
	"CORVETTE_LORRY"                       	3ddata\tracks.xb\ROCK2\scenes\Buildings\Truck Corvette.ma
	"PANOZ_LORRY"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\Truck Panoz.ma
	"AMBULANCE2"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\Ambulance.ma
	"SCRUTBUILDING"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\ScrutineeringBuilding.ma
	"GS_CROWD"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\GS Crowd.ma
	"CROWDA"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\CrowdA.ma
	"CROWDB"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\CrowdB.ma
	"CROWDC"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\CrowdC.ma
	"CROWDA2"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\CrowdA2.ma
	"CROWDB2"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\CrowdB2.ma
	"STARTPOST"                            	3ddata\tracks.xb\ROCK2\scenes\Buildings\startPost.ma
	"MARSHALLHUT10"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut10.ma
	"MARSHALLHUT11"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut11.ma
	"MARSHALLHUT12"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut12.ma
	"MARSHALLHUT13"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut13.ma
	"MARSHALLHUT15"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut15.ma
	"MARSHALLHUT16"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut16.ma
	"MARSHALLHUT17"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut17.ma
	"MARSHALLHUT18"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut18.ma
	"MARSHALLHUT19"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut19.ma
	"POWERBOX"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\powerBox.ma
	"SIGNBETWEENGS"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\signBetweenGS.ma
	"ARROW"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\arrow.ma
	"PITLIGHTS"                            	3ddata\tracks.xb\ROCK2\scenes\Buildings\pitLights.ma
	"FENCELIGHTS"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\fenceLight.ma
	"JOKESIGN"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\jokeSign.ma
	"CHICANESIGN"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\chicaneSign.ma
	"MARSHALLHUT20"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut20.ma
	"MARSHALLHUT21"                        	3ddata\tracks.xb\ROCK2\scenes\Buildings\MarshallHut21.ma
	"BIG_GENERIC_AD"                       	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rocking_Ad_Board.ma
	"BIG_POWER_HORSE_AD"                   	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_P_H_BigAD.ma
	"BIG_CHAMPION_AD"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_CH_BigAD.ma
	"BIG_MOOG_AD"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_Moog_BigAD.ma
	"BIG_XPLOSIV_AD"                       	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_Xpl_BigAD.ma
	"BIG_ASCAR_AD"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_Ascar_BigAD.ma
	"BIG_ROCKINGHAM500_AD"                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_500_BigAD.ma
	"BIG_EARLS_AD"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_Earls_BigAD.ma
	"BIG_EBREY_AD"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\Rk_Ebrey_BigAD.ma
	"ROCKFLIGHT"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\RockTrackLight.ma
	"DISTANCEMARKERVERT150"                	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarkerVert150.ma
	"DISTANCEMARKERVERT50"                 	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarkerVert50.ma
	"RKMARKER150"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarker150.ma
	"RKMARKER50"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\DistanceMarker50.ma
	"PITW1"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw1.ma
	"PITW2"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw2.ma
	"PITW3"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw3.ma
	"PITW4"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw4.ma
	"PITW5"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw5.ma
	"PITW6"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw6.ma
	"PITW7"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw7.ma
	"PITW8"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw8.ma
	"PITW9"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw9.ma
	"PITW_LEFT1"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left1.ma
	"PITW_LEFT2"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left2.ma
	"PITW_LEFT3"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left3.ma
	"PITW_LEFT4"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left4.ma
	"PITW_LEFT5"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left5.ma
	"PITW_LEFT6"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left6.ma
	"PITW_LEFT7"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left7.ma
	"PITW_LEFT8"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left8.ma
	"PITW_LEFT9"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left9.ma
	"PITW_LEFT10"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left10.ma
	"PITW_LEFT11"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left11.ma
	"PITW_LEFT12"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left12.ma
	"PITW_LEFT13"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw_left13.ma
	"TRACK_LEFT13"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left13.ma
	"TRACK_LEFT1"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left1.ma
	"TRACK_LEFT2"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left2.ma
	"TRACK_LEFT3"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left3.ma
	"TRACK_LEFT5"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left5.ma
	"TRACK_LEFT6"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left6.ma
	"TRACK_LEFT7"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left7.ma
	"TRACK_LEFT4"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left4.ma
	"TRACK_LEFT9"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left9.ma
	"TRACK_LEFT10"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left10.ma
	"TRACK_LEFT11"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left11.ma
	"TRACK_LEFT12"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left12.ma
	"TRACK_LEFT8"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left8.ma
	"TRACK_LEFT14"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left14.ma
	"TRACK_LEFT15"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left15.ma
	"TRACK_LEFT16"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left16.ma
	"TRACK_LEFT17"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left17.ma
	"TRACK_LEFT18"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left18.ma
	"TRACK_LEFT19"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left19.ma
	"TRACK_LEFT20"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left20.ma
	"TRACK_LEFT21"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left21.ma
	"TRACK_LEFT22"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left22.ma
	"TRACK_LEFT23"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left23.ma
	"TRACK_LEFT24"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left24.ma
	"TRACK_LEFT25"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left25.ma
	"TRACK_LEFT26"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left26.ma
	"TRACK_LEFT27"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left27.ma
	"TRACK_LEFT28"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left28.ma
	"TRACK_LEFT29"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left29.ma
	"TRACK_LEFT30"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left30.ma
	"TRACK_LEFT31"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left31.ma
	"TRACK_LEFT32"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left32.ma
	"TRACK_LEFT33"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left33.ma
	"TRACK_LEFT34"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left34.ma
	"TRACK_LEFT35"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left35.ma
	"TRACK_LEFT36"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left36.ma
	"TRACK_LEFT37"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left37.ma
	"TRACK_LEFT38"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left38.ma
	"TRACK_LEFT39"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left39.ma
	"TRACK_LEFT40"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left40.ma
	"TRACK_LEFT41"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left41.ma
	"TRACK_LEFT42"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left42.ma
	"TRACK_LEFT43"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left43.ma
	"TRACK_LEFT44"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left44.ma
	"TRACK_LEFT45"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left45.ma
	"TRACK_LEFT46"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left46.ma
	"TRACK_LEFT47"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left47.ma
	"TRACK_LEFT48"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left48.ma
	"TRACK_LEFT_2PIT"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\track_left_2pit.ma
	"WOODFENCES"                           	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\woodfences.ma
	"OVAL1"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval1.ma
	"OVAL2"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval2.ma
	"OVAL3"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval3.ma
	"OVAL4"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval4.ma
	"OVAL5"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval5.ma
	"OVAL6"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval6.ma
	"OVAL7"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval7.ma
	"OVAL8"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval8.ma
	"OVAL9"                                	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval9.ma
	"OVAL10"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval10.ma
	"OVAL11"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval11.ma
	"OVAL12"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\oval12.ma
	"RIGHT1"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right1.ma
	"RIGHT2"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right2.ma
	"RIGHT3"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right3.ma
	"RIGHT4"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right4.ma
	"RIGHT5"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right5.ma
	"RIGHT6"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right6.ma
	"RIGHT7"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right7.ma
	"RIGHT8"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right8.ma
	"RIGHT9"                               	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right9.ma
	"RIGHT10"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right10.ma
	"RIGHT11"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right11.ma
	"RIGHT12"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right12.ma
	"RIGHT13"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right13.ma
	"RIGHT14"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right14.ma
	"RIGHT15"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right15.ma
	"RIGHT16"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right16.ma
	"RIGHT17"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right17.ma
	"RIGHT18"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right18.ma
	"RIGHT19"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right19.ma
	"RIGHT20"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right20.ma
	"RIGHT21"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right21.ma
	"RIGHT22"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right22.ma
	"RIGHT23"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right23.ma
	"RIGHT24"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right24.ma
	"RIGHT25"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right25.ma
	"RIGHT26"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right26.ma
	"RIGHT27"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right27.ma
	"RIGHT28"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right28.ma
	"RIGHT29"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right29.ma
	"RIGHT30"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right30.ma
	"RIGHT31"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right31.ma
	"RIGHT32"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right32.ma
	"RIGHT33"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right33.ma
	"RIGHT34"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right34.ma
	"RIGHT35"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right35.ma
	"RIGHT36"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right36.ma
	"RIGHT37"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right37.ma
	"RIGHT38"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right38.ma
	"RIGHT39"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right39.ma
	"RIGHT40"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\right40.ma
	"FENCE_OFFTRACK1"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\fence_offtrack1.ma
	"FENCE_OFFTRACK2"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\fence_offtrack2.ma
	"FENCE_OFFTRACK3"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\fence_offtrack3.ma
	"MARSHALLP_COVER"                      	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\marshallp_cover.ma
	"TESTCUBE"                             	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\testcube.ma
	"DORKAPIVOTTI"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\dorkapivotti.ma
	"NEWBARRIER1"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier1.ma
	"NEWBARRIER2"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier2.ma
	"NEWBARRIER3"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier3.ma
	"NEWBARRIER4"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier4.ma
	"NEWBARRIER5"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier5.ma
	"NEWBARRIER6"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier6.ma
	"NEWBARRIER7"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier7.ma
	"NEWBARRIER8"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier8.ma
	"NEWBARRIER9"                          	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier9.ma
	"NEWBARRIER10"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier10.ma
	"NEWBARRIER11"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier11.ma
	"NEWBARRIER12"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier12.ma
	"NEWBARRIER13"                         	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\newbarrier13.ma
	"PITW1_2"                              	3ddata\tracks.xb\ROCK2\scenes\Buildings\barriers\pitw1_2.ma
	"ROCK2_CUT_UP"                         	3ddata\tracks.xb\ROCK2\scenes\tracks\rock.ma
	"MINI_SKYDOME"                         	3ddata\tracks.xb\ROCK2\scenes\Environment\mini_skydome.ma
	"SKYDOME"                              	3ddata\tracks.xb\ROCK2\scenes\Environment\Rock_Skydome.ma
	"ROCK2_SCENARY"                        	
	"ROCK2_OBJECTS"                        	

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid sub-object names:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid scene-link type names:

	"CONES"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid camera names:

	"CAMERA"
	"UI_TEST_CAMERA"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid light names:

	"COCKPIT"
	"SUNLIGHT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture livery sets:



////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture names:

Key:
	A = Contains alpha
	S = Alpha is only 0 or 255
	f = Texture is filtered
	M = Texture has mipmaps
	H = Texture is high quality (16bit) texture
	L = Texture is part of a livery set
	X = Texture is shadow texture
	U = Texture is unreferenced in the 3d objects
	! = Texture is 16 colour paletted texture
	$ = Texture is alpha-paletted on PS2
	# = Texture is NOT compressed using DX compression

	Size			Type		Name												Palette filename

	256x128 	-	[AS M       ]	"BUILDINGSDISTANCE"                     	61:61:6f:fe	NO PALETTE (World size: 20000.000000)
	256x128 	-	[AS M       ]	"MAINGS"                                	58:56:64:d1	NO PALETTE (World size: 20000.000000)
	256x128 	-	[  fM       ]	"GRAVEL_DARK_GRASS128_3"                	4c:54:32:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[AS M       ]	"PITBUILDING"                           	72:73:7c:ea	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"FLOOD_LIGHT_RAYS"                      	04:04:04:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[ASfM       ]	"CROWD"                                 	9c:8d:8b:b4	NO PALETTE (World size: 20000.000000)
	512x64  	-	[  fM       ]	"TRACKSLINES_256X32"                    	98:9c:7b:00	NO PALETTE (World size: 20000.000000)
	128x64  	-	[  fM       ]	"GRASS_STONEGRAVEL_128X64"              	5a:60:4d:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[ASfM       ]	"BUILDINGS1B"                           	58:56:64:fc	NO PALETTE (World size: 20000.000000)
	1024x64 	-	[ASf        ]	"ROCK_TRACKSIDE_COMBO5"                 	79:7a:7a:ea	NO PALETTE (World size: 20000.000000)
	64x32   	-	[   M       ]	"ROCKINGHAMUNIONJACKFLAG"               	af:54:81:00	NO PALETTE (World size: 20000.000000)
	64x32   	-	[   M       ]	"ROCKINGHAMBLUEFLAG"                    	35:41:67:00	NO PALETTE (World size: 20000.000000)
	64x32   	-	[   M       ]	"ROCKINGHAMWHITEFLAG"                   	de:de:e5:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[ASfM       ]	"BUILDINGS2"                            	71:70:74:dc	NO PALETTE (World size: 20000.000000)
	256x128 	-	[AS M       ]	"NORMAL_GRANDSTANDSALPHANEW"            	89:8a:8e:e5	NO PALETTE (World size: 20000.000000)
	256x128 	-	[  fM       ]	"GRAVEL_GRASS_218X256"                  	57:63:42:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_GRAVEL_256X128_3_FLAT"           	48:57:32:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"GRASS_256X128"                         	46:58:32:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[   M       ]	"MARSHALLHUT"                           	8b:85:80:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[  fM       ]	"GRAVEL_TRAP"                           	a6:9c:93:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[AS M       ]	"TRUCKS"                                	75:68:63:fe	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"SIDEROAD_128X128_3"                    	9b:80:6f:00	NO PALETTE (World size: 20000.000000)
	256x64  	-	[  fM       ]	"ARROW_BIG3"                            	85:8e:aa:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[  fM       ]	"KERB_BLUE_WHITE_256X128_2"             	8a:9a:ae:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"GRASS_PATCHY2_RHAM"                    	4c:4b:31:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"GRASS_PATCHY2_RHAM2"                   	46:4e:2e:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"MUD_LIGHT"                             	75:71:55:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"GRASS_PATCHY2_RHAM3"                   	60:62:42:00	NO PALETTE (World size: 20000.000000)
	128x128 	-	[  fM       ]	"RK_VERTICAL_MARKERS"                   	b5:b5:b5:00	NO PALETTE (World size: 20000.000000)
	256x128 	-	[   M       ]	"AUTOMOBILES1"                          	90:7f:8b:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  fM       ]	"CONCRETE_PIT2"                         	af:ac:99:00	NO PALETTE (World size: 20000.000000)
	32x32   	-	[  fM       ]	"DRAIN_32X32"                           	20:1f:1f:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[ASf        ]	"FENCE_265X256_8_ALPHA_WIDE"            	d7:d7:d9:1a	NO PALETTE (World size: 20000.000000)
	512x512 	-	[  fM       ]	"TARMAC_256X256_31"                     	6e:6e:6f:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM       ]	"WALL_2TXURES_128X256"                  	b6:b2:a9:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[AS M     # ]	"ROCK_BANNERS_LAYERED"                  	87:87:8b:f4	NO PALETTE (World size: 20000.000000)
	256x256 	-	[A f   X    ]	"NIGHTSHADOW"                           	00:00:00:7b	NO PALETTE (World size: 20000.000000)
	256x64  	-	[A f   X    ]	"PITB_LIGHT_256X64_2"                   	00:00:00:50	NO PALETTE (World size: 20000.000000)
	256x256 	-	[A f   X    ]	"FENCE2"                                	00:00:00:1e	NO PALETTE (World size: 20000.000000)
	64x64   	-	[  f        ]	"MINISKY"                               	21:23:40:00	NO PALETTE (World size: 20000.000000)
	8x8     	-	[  f        ]	"ROCKSKYROOF"                           	06:0a:1a:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT8"                            	15:1a:30:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT1"                            	12:18:2d:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT3"                            	20:22:40:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT2"                            	13:1a:35:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT4"                            	29:26:3f:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT5"                            	2a:27:43:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT6"                            	1f:22:3f:00	NO PALETTE (World size: 20000.000000)
	256x256 	-	[  f        ]	"ROCKNIGHT7"                            	16:1b:34:00	NO PALETTE (World size: 20000.000000)
	512x256 	-	[  fM      U]	"DIRT_DARK_GRASS128_3"                  
	32x32   	-	[A f       U]	"CAMERA_FLARE"                          
	64x64   	-	[A f     $ U]	"GRASS"                                 
	64x64   	-	[A f       U]	"HEADLIGHT_FLARE"                       
	32x32   	-	[A f       U]	"REARLIGHT_FLARE"                       
	32x32   	-	[A f       U]	"SPECULAR_SPRITE"                       
	64x64   	-	[A f       U]	"SPRAY"                                 
	128x128 	-	[A f       U]	"SUN_FLARE"                             
	64x64   	-	[A f       U]	"SPARK"                                 
	256x256 	-	[  f       U]	"TRACK_SPECULAR"                        
	128x128 	-	[A f     $ U]	"TRACK_REFLECTION"                      
	64x64   	-	[A f       U]	"SMOKEANDDUST"                          

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
